Gaya APA
, E, A, A. (2022).
Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game .
:
Deepublish.
Gaya MLA
, Elizabeth, Anggraeni, Amalo.
"Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game".
:
Deepublish,
2022.
Bimbingan dan Penyuluhan Islam.