Gaya APA

, E, A, A. (2022). Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game . : Deepublish.

Gaya MLA

, Elizabeth, Anggraeni, Amalo. "Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game". : Deepublish, 2022. Bimbingan dan Penyuluhan Islam.